summaery2018: Projekte
Real-time Rendering
Projektinformationen
Carl-Feofan Matthes
MitwirkendeStudents of Computer Science and Media / Medieninformatik
LehrendeM.Sc. Carl-Feofan Matthes, M.Sc. Adrian Kreskowski, Prof. Dr. Bernd Fröhlich
Fakultät / Bereich:
Medien
Studiengang:
Medieninformatik (Bachelor of Science (B.Sc.)),
Computer Science and Media (englischsprachig) (Master of Science (M.Sc.))
Forschungsprojekt
SemesterSommersemester 2018
Ausstellungs- / Veranstaltungsort- Bauhausstraße 11
(Raum 008, VR-Labor)
Projektbeschreibung online
Today, graphics applications are not only highly sophisticated but also omnipresent. Modern 3D
game engines enable rapid development of visual applications while the underlying principles
behind real-time graphics are often abstracted away and hidden behind convenient APIs. However,
an in-depth understanding of real-time 3D graphics is more relevant than ever before because it is
required for a well-informed and therefore productive work flow. In this project, students learn the
fundamental principles behind real-time 3D graphics programming including their efficient
implementation on modern graphics hardware. The project members show how to apply these
principles and demonstrate reasonably complex graphics applications.
Opening hours OpenLabs 2018:
Friday, 13 July, 5 – 10 pm
Saturday, 14 July, 2 – 4.30 pm