summaery2018: Projekte

Real-time Rendering

Projektinformationen

eingereicht von

Carl-Feofan Matthes

Mitwirkende

Students of Computer Science and Media / Medieninformatik

Lehrende

M.Sc. Carl-Feofan Matthes, M.Sc. Adrian Kreskowski, Prof. Dr. Bernd Fröhlich

Fakultät / Bereich:
Medien

Studiengang:
Medieninformatik (Bachelor of Science (B.Sc.)),
Computer Science and Media (englischsprachig) (Master of Science (M.Sc.))

Art der Präsentation

Forschungsprojekt

Semester

Sommersemester 2018

Ausstellungs- / Veranstaltungsort
  • Bauhausstraße 11
    (Raum 008, VR-Labor)
Links

https://www.uni-weimar.de/en/med...

Projektbeschreibung online

Today, graphics applications are not only highly sophisticated but also omnipresent. Modern 3D
game engines enable rapid development of visual applications while the underlying principles
behind real-time graphics are often abstracted away and hidden behind convenient APIs. However,
an in-depth understanding of real-time 3D graphics is more relevant than ever before because it is
required for a well-informed and therefore productive work flow. In this project, students learn the
fundamental principles behind real-time 3D graphics programming including their efficient
implementation on modern graphics hardware. The project members show how to apply these
principles and demonstrate reasonably complex graphics applications.

Opening hours OpenLabs 2018:
Friday, 13 July, 5 – 10 pm
Saturday, 14 July, 2 – 4.30 pm

Ausstellungs- / Veranstaltungsort