summaery2018: Projekte

Terabytes of Textures

Projektinformationen

eingereicht von

Carl-Feofan Matthes

Mitwirkende

Students of Computer Science and Media / Medieninformatik

Lehrende

M.Sc. Carl-Feofan Matthes, M.Sc. Adrian Kreskowski, Prof. Dr. Bernd Fröhlich

Fakultät / Bereich:
Medien

Studiengang:
Medieninformatik (Bachelor of Science (B.Sc.)),
Computer Science and Media (englischsprachig) (Master of Science (M.Sc.))

Art der Präsentation

Forschungsprojekt

Semester

Wintersemester 2017/18

Ausstellungs- / Veranstaltungsort
  • Bauhausstraße 11
    (Raum 008, VR-Labor)
Links

https://www.uni-weimar.de/en/med...

Projektbeschreibung online

Texture mapping is a proven technique for storing properties of complex 3D models in 2-dimensional images and mapping them to 3D geometry. A technique called "virtual texturing"
employs multi-resolution hierarchies to associate massive amounts of image data with 3D datasets.

One of the main challenges in displaying the data is the requirement to identify important parts of
the scene and load corresponding texture parts at high resolution into graphics memory. A special
requirement the system has to meet is to support a reasonable texture representation independently of the amount of available memory.

In this project, students developed a state-of-the-art virtual texturing system, capable of rendering texture data of virtually unlimited size. In their demo, the project members present an example of their system rendering terabytes of image data in real-time.

Opening hours OpenLabs 2018:
Friday, 13 July, 5 – 10 pm
Saturday, 14 July, 2 – 4.30 pm

Ausstellungs- / Veranstaltungsort