summaery2018: Projects

Real-time Rendering

Project information

submitted by

Carl-Feofan Matthes

Co-Authors

Students of Computer Science and Media / Medieninformatik

Mentors

M.Sc. Carl-Feofan Matthes, M.Sc. Adrian Kreskowski, Prof. Dr. Bernd Fröhlich

Faculty / Section:
Media

Degree programme:
Computer Science and Media (Bachelor of Science (B.Sc.)),
Computer Science and Media (english) (Master of Science (M.Sc.))

Type of project presentation

Research project

Semester

Summer semester 2018

Exhibition Location / Event Location
  • Bauhausstraße 11
    (Raum 008, VR-Labor)
Links

https://www.uni-weimar.de/en/med...

Project description online

Today, graphics applications are not only highly sophisticated but also omnipresent. Modern 3D
game engines enable rapid development of visual applications while the underlying principles
behind real-time graphics are often abstracted away and hidden behind convenient APIs. However,
an in-depth understanding of real-time 3D graphics is more relevant than ever before because it is
required for a well-informed and therefore productive work flow. In this project, students learn the
fundamental principles behind real-time 3D graphics programming including their efficient
implementation on modern graphics hardware. The project members show how to apply these
principles and demonstrate reasonably complex graphics applications.

Opening hours OpenLabs 2018:
Friday, 13 July, 5 – 10 pm
Saturday, 14 July, 2 – 4.30 pm

Exhibition Location / Event Location