summaery2018: Projects
Real-time Rendering
Project information
Carl-Feofan Matthes
Co-AuthorsStudents of Computer Science and Media / Medieninformatik
MentorsM.Sc. Carl-Feofan Matthes, M.Sc. Adrian Kreskowski, Prof. Dr. Bernd Fröhlich
Faculty / Section:
Media
Degree programme:
Computer Science and Media (Bachelor of Science (B.Sc.)),
Computer Science and Media (english) (Master of Science (M.Sc.))
Research project
SemesterSummer semester 2018
Exhibition Location / Event Location- Bauhausstraße 11
(Raum 008, VR-Labor)
Project description online
Today, graphics applications are not only highly sophisticated but also omnipresent. Modern 3D
game engines enable rapid development of visual applications while the underlying principles
behind real-time graphics are often abstracted away and hidden behind convenient APIs. However,
an in-depth understanding of real-time 3D graphics is more relevant than ever before because it is
required for a well-informed and therefore productive work flow. In this project, students learn the
fundamental principles behind real-time 3D graphics programming including their efficient
implementation on modern graphics hardware. The project members show how to apply these
principles and demonstrate reasonably complex graphics applications.
Opening hours OpenLabs 2018:
Friday, 13 July, 5 – 10 pm
Saturday, 14 July, 2 – 4.30 pm