summaery2018: Projects
Terabytes of Textures
Project information
Carl-Feofan Matthes
Co-AuthorsStudents of Computer Science and Media / Medieninformatik
MentorsM.Sc. Carl-Feofan Matthes, M.Sc. Adrian Kreskowski, Prof. Dr. Bernd Fröhlich
Faculty / Section:
Media
Degree programme:
Computer Science and Media (Bachelor of Science (B.Sc.)),
Computer Science and Media (english) (Master of Science (M.Sc.))
Research project
SemesterWinter semester 2017/18
Exhibition Location / Event Location- Bauhausstraße 11
(Raum 008, VR-Labor)
Project description online
Texture mapping is a proven technique for storing properties of complex 3D models in 2-dimensional images and mapping them to 3D geometry. A technique called "virtual texturing"
employs multi-resolution hierarchies to associate massive amounts of image data with 3D datasets.
One of the main challenges in displaying the data is the requirement to identify important parts of
the scene and load corresponding texture parts at high resolution into graphics memory. A special
requirement the system has to meet is to support a reasonable texture representation independently of the amount of available memory.
In this project, students developed a state-of-the-art virtual texturing system, capable of rendering texture data of virtually unlimited size. In their demo, the project members present an example of their system rendering terabytes of image data in real-time.
Opening hours OpenLabs 2018:
Friday, 13 July, 5 – 10 pm
Saturday, 14 July, 2 – 4.30 pm