Postdigitale Pfahlgött*in

Inspiriert von anthropomorphen Pfahlgöttern entstand diese gemeinschaftlich und digital gefertigte Skulptur während zweier dreitägiger Workshops mit Gastdozent William Victor Camilleri. Based on a 3D-Scan of the beam, it was divided in 8 vertical sections, which were assigned to 8 groups of 2 students. These sections were 3d-modelled and simulated (using Rhino, Blender and Fusion 360) by the students, who learnt the ins-and outs (tools, tool libraries, toolpath strategies, …) of CNC-machining, The beam, which is machined from 4 sides is a learning piece for the development of the students’ skills as ‘digital craftspeople’ and fabrication-aware designers.

Fotos: Felix Kummich